2023년 11월 13일 월요일

AI First Simulation Game

 

I have an idea for a startup item that I believe is still alive.

Fortunately, I still have things I want to do, dreams to pursue, and challenges I want to take on.

During my long years in the corporate world, I learned that problems are simply given to you, and if you solve them well, you receive praise, encouragement, and rewards. However, startups are different. In the preparation process, the top priority should be finding challenges you can take on.

The conditions for those challenges are quite demanding, and if you don't think about them seriously or objectively, or if you're not honest with yourself, you won't realize them.

In that sense, I can say that the past was meaningful.

The most important thing is that it should be a challenge you can pursue consistently.

Running a company and working can be objectively painful tasks. You overcome them through immersion, but if it's not a challenge you want to take on, you can't get into it.

No matter how fun a game is, if it's not a challenge you want, it's meaningless.

No matter how meaningful a business is, if it doesn't present a challenge that captivates you, it's meaningless.

With the advent of the AI era, I've decided to immerse myself in the task of finding an AI First Game.

I think about it constantly.


However, I haven't fully immersed myself yet.

I looked into the reasons why, and it was because of uncertainty and anxiety about the future. It was because of the fear of defeat.

Living in a rapidly changing era, those changes bring both awe and fear.

When the challenge I'm looking for has already been found by others or when I'm trying to tackle it in a large company that I dare not challenge, the challenge becomes even more frightening.

It's like an ordinary person practicing basketball with Michael Jordan.

It's like Andrew Wiles challenging Fermat's Last Theorem.

You can easily get discouraged and tired.

But I chose it.

If you don't find your niche within it, you'll truly waste your time.

You have to deep dive to find hidden possibilities.


Here's what I found in AI First Game.

Let's start with some obvious(?) ideas.

There's a great article about this by a16z. Check it out.

  • Passive development replacing rudimentary AI modules in existing games.
  • Emotional and unique NPCs.
  • Endless storytelling PvE content, dynamic worlds.
  • Innovation in development processes that reduce or replace tasks.
  • Innovation in development tools that increase development speed.
  • Systems and content based on hyper-personalization.
  • Systems and content using 2D image generation.
  • Systems and content using 3D model generation.
  • Gameplay with AI assistants and agents like a virtual assistant.

Obvious ideas are not meaningless.

They may seem obvious and have market potential, so big companies are likely to invest capital in researching and developing them. Therefore, startups should approach them cautiously. If you can find and maintain competitiveness within them, you will be fortunate.

By carefully examining the above items, I believe you can find a niche that small teams can tackle.

You need to find the meaning of AI First Games on your own or with a team of about four people.

It should not be a game using Generative AI, but rather a game where Gen AI is responsible for Game Mechanics. And the game must be a game. Actions in the game should be interesting and enjoyable. You should be able to enjoy the struggle in the process of playing the game.

I want to find that!

So, I found only two things. There may be more if I keep looking.

  • - AI First Game as a UI/UX innovation.
  • - Game Mechanics based on simulation innovation.


AI First Game as a UI/UX innovation

UI/UX innovation can be thought of simply as natural language recognition, natural language output, speech recognition, speech output, video recognition, and video output. In games, you should be able to quickly assess situations and make cool game decisions. It should include a multimodal integrated input-output system and dynamically generated automatic UI to rescue you from UI coding hell. It will be similar to the UI/UX system provided by J.A.R.V.I.S. in the Marvel movies. The development in this area is likely to accelerate with the release of Apple Vision Pro.

However, the target scale is too large. When Gen AI technologies advance, they can be integrated into the game's UI/UX system. UI/UX innovation alone will make games different. Just as experiences have transformed from PC games to mobile games. However, the essence of the game will remain intact.


Let's think about games based on simulation.

Many computer games are based on simulation. Games like Football Manager are very popular, based on high-level simulations that allow players to take on the role of a soccer manager. These games are known for their significant meaning in terms of gameplay, making them highly addictive.

The new Gen AI can make simulations more realistic or more game-like.

(When I say "game-like," I mean qualities that enhance gameplay.)

Since the speed of Gen AI is not yet fast enough, it is difficult to apply action simulations to action games. However, as it advances, we may reach a point where Gen AI can make judgments and take actions within 5 milliseconds. It may be possible when local device performance improves significantly, and training for action is incorporated. Can AI NPCs in a boxing game counterpunch within a fraction of a second? It still seems distant.

It may be suitable for turn-based or deferred simulation games instead of real-time games.

Creating a game like "Seoul Mayor," where you have to simulate the actions of 10 million Seoul citizens, would be an incredibly challenging task. In theory, it could be possible.

If you find the fun of the game in this simulation genre and implement Gen AI, new games will be born.

For example, it could be a dating simulation that simulates relationships between men and women. Since people enjoy the emotions of dating, a well-made game in this genre could be popular, and using generative images could enhance immersion. Providing experiences like the exciting moments of dating that are hard to come by in real life can add value as an experiential game.

So, you need to think about what experiences you want to create to find new games.

I'm still looking for more, found one, expect to find more, and now I want to deep dive and start.

I'm happy to have found a task for deep diving.

I need to find team members who will follow my direction and funds to help work stably.


In conclusion, I see hope in the simulation genre and intend to create a popular and meaningful AI First Game.

I hope for your support. :) I want to immerse myself more and present the results as soon as possible.

Let's stay strong! Focus, focus!

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