I think game programming needs to deal with only game objects.
In order to do that, the preparing step is needed.
Prior to code, there should be prepared game objects composed of 3D meshes,3D animations,3D geometry,material settings,and blabla... There are many things to do.
Conceptually, what are the essential components of game objects?
The components should be Mutually Exclusive and Collectively Exhaustive.
This discriminations should take some time.
댓글 없음:
댓글 쓰기